AVAILABLE The Map/Compass HUD plugin displays a window on the map showing the map name, compass/direction and player coordinates, each of which can be toggled on or off.
|Release Date:||v1.1 – 2 January 2017
v1.0 – 26 February 2016
|Last Update:||14 August 2016|
- Map Name – Displays the current map name.
- Compass Icon & Direction – Displays a compass icon and textual cardinal point for the direction the character is facing.
- Player Coordinates – Displays the XY co-ordinates of the player on the current map.
Each of these can be toggled on/off in the Plugin Manager options.
In the event Plugin Command, use HUD followed by (non-case sensitive):
show – Show the map/compass window on the map.
hide – Hide the map/compass window on the map.
Other settings in the Plugin Manager include setting the opacity and corner position of the Map/Compass HUD.
The Map/Compass HUD plugin uses a separate iconset, rather than modify the default system one.
In this case, it’s named "CompassIconSet", but you can create your own with the four compass points. If you do use your own, be sure to change the "Compass Icon Filename" parameter and place your file in the "img/system" folder.
Here’s the example iconset I’ve used:
Alternatively, it can be downloaded here.
- v1.0.0 (26-Feb-2016)
–Release Version 1.0 (Public)
- v0.11.7 (21-Feb-2016)
–Bug Fix: Default show/hide HUD still showing if false (messy fix)
–Bug Fix: Map update lag
–Add: Default show/hide HUD
–Bug Fix: Compass icon disappearing after reopen
–Add: Plugin commands to show/hide map/compass HUD
- v0.9.4 (20-Feb-2016)
–Add: Map HUD window opacity
–Bug Fix: Partially fixed update lag
–Add: New iconset routine to save overwriting default
–Bug Fix: Compass icons not displaying as they should
–Add: Compass icons
–Bug Fix: Player coordinates not displaying properly
–Bug Fix: Compass points directions the wrong way around
–Add: Compass points
–Add: Alternative map name if display name is not defined
–Add: Player coordinates
–Add: Map name display
- v0.2.0 (19-Feb-2016)
–Add: Map HUD skeleton
–Started RGSS conversion
After the decision to migrate Otherworld to RMMV was made, it naturally followed that the main scripts would also needed conversion to JS.
- Add meta map/compass HUD toggle plugin commands
- Add diagonal directions
- Dynamic window sizing for disabled elements
Credit "Companion Wulf" or "RPG Maker Times" if using this plugin in your projects.